Games for Our Future: Surviving Climate Change
Co-organized by the UW Center for Creative Conservation, Pacific Science Center, Seattle Indies, and the Serious & Social Impact Games Meetup
Video games are now one of the most popular genres in the history of humanity. How could they helpchange the world for the better? We invite environmental researchers, educators, game creators, and other change-makers to join a series of events designed to explore how games can make environmental learning fun and catalyze action. This year we are focusing on the theme, “Surviving Climate Change”: how might games–and players–respond to the new reality of rising temperatures–and all of its social, biological, and geophysical consequences.
All events will be held at the Pacific Science Center, 200 Second Ave. North, Seattle, WA
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GAMES FOR OUR FUTURE GAME JAM: Surviving Climate Change
Researchers and members of the game development community are invited to learn from each other and make digital and table-top games that bring to life complex research and provocative questions about how we, and the planet, are going to survive climate change—whether through stopping its causes, adapting to its effects, or a combination of both. Through discovery, experimentation, and critical thinking, teams of developers will attempt to turn research into recreational and informational games that empower the game playing public to take real and meaningful action in the face of climate change. Researchers will be on hand during the jam itself to answer questions related to their research as it pertains to your game ideas.
Learn more about climate science and communication from this lecture recorded March 20 as part of the EarthGames series: “A Climate of Unclarity: How to Call BS on Bad Climate Science Communication” by Dr. Sarah Myhre. And from these 4 short but amazing talks and accompanying slides and fliers from the pre-jam mixer.
Includes entrance to EarthGames on Tap
EARTHGAMES ON TAP 2018
Join us for a fun and inspiring evening salon bringing together researchers, game creators, educators, and other change makers to meet and mingle over locally-sourced food and beverages, and catalyze games that are good for people and the planet. Hear talks from award-winning game designer Tracy Fullerton and Grist writer Eric Holthaus–and try your hand at a fresh batch of games created by the Games for Our Future Game Jam, UW EarthGames Studio, and professional studios. Vote for your favorite game. See you there! This is a Northwest Environmental Forum event with generous support from the Bullitt Foundation.
This is an all-ages event
Tracy Fullerton is an experimental game designer, professor and director of the USC Games program. Her research center, the Game Innovation Lab, has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey, with artist Bill Viola and the recently released Walden, a game, a simulation of Henry David Thoreau’s experiment at Walden Pond which was named “Game of the Year” at Games for Change 2017 and “Developer Choice” at IndieCade 2017. Tracy is the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook used at game programs worldwide, and holder of the Electronic Arts Endowed Chair in Interactive Entertainment. Prior to USC, she designed games for companies including Microsoft, Sony, MTV, among many others. Tracy’s work has received numerous honors including an Emmy nomination for interactive television, Indiecade’s “Sublime Experience,” “Impact,” and “Trailblazer” awards, Games for Change “Game Changer” award, the Game Developers Choice “Ambassador” Award, and Time Magazine’s Best of the Web.
Eric Holthaus is an internationally-regarded scientist-turned-journalist. Eric has made it his passion to tell the story of humanity’s relationship with our home planet in new and creative ways — inspiring acceptance, compassion, radical action, and hope at a time that often feels hopeless. The rest of the time, he’s a contributing climate writer at Grist, and lives in St. Paul, Minnesota.
Play these games and vote for your favorite at EarthGames on Tap!
Sela Davis is a senior software engineer at Vreal. Previously at WG Cells (Wargaming) and Xbox, she is best known for her work on achievements for the Xbox 360 and the Xbox One. Sela is an advocate for women in games, and currently sits on the board of IGDA Seattle. On the side, she is a shown metal artist, a keytarist, and sometimes makes shiny things.
Christopher has worked all over the video game industry and its various sectors, including several years at Indie MEGABOOTH, growing the company from just two domestic events per year, to over six international showcases in USA, Europe, and Asia. He currently runs a co-working office for game developers in Seattle, Indies Workshop. In his spare time, Christopher has organized Dota 2 eSports tournament ‘The Rektreational’, and is an active member of Seattle Indies.
Stuart Moulder joined the game industry over twenty years ago with Sierra On-line. While at Sierra, Mr. Moulder delivered the first CD-ROM title Mixed-Up Mother Goose as well as working on the first dedicated online gaming network, The ImagiNation Network. Mr. Moulder left Sierra to join Microsoft in the mid-90’s where he signed and managed the Age of Empires and Halo franchises. Mr. Moulder was responsible for several strategic studio acquisitions as well, bringing Bungie, FASA and Ensemble Studios into the fold at Microsoft. Since leaving Microsoft, Mr. Moulder has focused on casual and family gaming including Scene It?, Marvel Super Hero Squad Online, and the Nancy Drew game series.
Is an independent game developer who has worked on games like Ever Jane, Gravity Ghost, and most recently her own project Blood Quantum and Scale with Cube Heart Games. Based out of Seattle, Renee is a tribal member of the Mesa Grande Band of Mission Indians and an unapologetic advocate for education, video games as a tool for good, and the self determination of the Native American people. She is also currently a professor of game design at Bellevue College and has in the past volunteered as a mentor for at-risk youth at Thomas Jefferson High School in Denver.
Jenn is driven to create a world of games built on friendship, curiosity, and challenge. As an independent game developer, Jenn’s determination has led her to come up with 52 game ideas in 52 weeks and then implement 12 games in 12 months. Jenn won the 2016 IndieCade Interaction Award for her edible tabletop game, The Order of the Oven Mitt, in which you eat real food in silly rituals. She worked as a game designer/gameplay programmer/producer on Thimbleweed Park, a critically acclaimed adventure game released in 2017. Jenn’s current projects are digitally-enhanced tabletop games and baking more edible tabletop games to create a series of recipes. When she’s not focused on building games, you can find Jenn baking, exploring her local Seattle neighborhood, organizing Indie Adventures, and posting about her brooch collection.
Lecturer, Interdisciplinary Arts & Sciences and Interactive Media Design Program, UW Bothell
Games and learning, anthropological player studies, gaming culture, educational technology. One-pager.
Freelance environmental writer and statistics consultant
Water management, dams, freshwater biology, mathematics, statistics.
Manager of Communications, UW Interdisciplinary Center for Exposures, Disease, Genomics & Environment and UW Superfund Research Program
Stress physiology, environmental endocrinology, science policy, science communication, climate adaptation. More. Mixer only. One-pager.
Climate Writer, Grist
Scientist-turned-journalist, telling the story of humanity’s relationship with our home planet in new and creative ways. Jam only.
Research Assistant Professor, UW Educational Studies
Learning sciences (how people learn), equity (how designed learning environments position learners), instructional design (how designed environments support learning), game design (how game mechanics support learning). One-pager.
Research Scientist, UW Aquatic and Fisheries Sciences
Freshwater ecosystems (lakes, streams, wetlands), and how these are impacted by humans in different ways ranging from climate change to invasive species. Jam only. One-pager.
Professor, UW Environmental and Forest Sciences
How climate change can drive shifts in plant and animal distributions, and the impacts those shifts have at both the species and the ecosystem level. One-pager.
Research Scientist, UW Climate Impacts Group
Background: Climate science. Focus: Sea level rise, flooding, and what we can do to prepare. Jam only. One-pager.
Regional Ecologist, The Nature Conservancy
Floodplain restoration: reducing flood risk and restoring floodplain habitat. Mixer only. One-pager.
Assistant Professor, UW Aquatic and Fisheries Science
Coral reef ecology and physiology, reproduction, shellfish, the future of seafood, climate change, marine pollution, seaweeds.
Research Scientist, UW Climate Impacts Group
Species habitat connectivity and climate-induced range shifts. By phone/email only. One-pager.
Actionable Science Postdoctoral Fellow, Northwest Climate Science Center, UW
Assessing the vulnerability of transportation to climate change, particularly related to high flows and landslides. Mixer only. One-pager.
Research Associate, University of Washington
Impacts of climate change on food security; changes in climate over the past one million years; education and communication about climate change. Game Jam: Research Judge. One-pager. Slides.
Game Developer and Founder, 20after1
Cultural values, history and storytelling in games; inclusive community-based game development; Never Alone; augmented reality. Jam only. One-pager.
Postdoctoral Fellow, UW Atmospheric Sciences
How parts of the Earth system interact with the weather and climate. Game Jam: Research Judge.
EarthGames 2018 is organized in partnership with:
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